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Head tracking for VR Part 1 – overview
August 14, 2014 Blog

For the last year or so there’s been a lot going on in the virtual reality (VR) area and enhancing the

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Shared textures support for the WPF control through D3DImage
July 10, 2014 Blog

This post is just a short preview for a substantial performance improvement in our WPF .NET control with Coherent UI

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Live game views for Unreal Engine 4
July 09, 2014 Blog

We’re happy to introduce you to our latest feature for Unreal Engine 4 – Live game views (a.k.a. Picture-in-Picture)! We’ve had

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Improving the UE4 Input system and Blueprint support!
July 08, 2014 Blog

Our current input system for Unreal Engine 4 offers a lot of flexibility and we provide the source code for

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Adventures with the Mac plugin system in UE4
June 25, 2014 Blog

As you probably know, Coherent UI supports all the major desktop platforms – Windows, Linux, MacOSX. So, in theory it

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Feature preview in Coherent UI 2.0: Custom Web Audio playback
June 04, 2014 Blog

The new Coherent UI 2.0 is right around the corner (coming on June 15th) and it brings some high-profile features

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Review: Building Android Games with OpenGL ES
May 25, 2014 Blog

A couple of weeks ago I was asked to do a write-up on the Video Course “Building Android Games with OpenGL

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Book review: CryENGINE Game Programming with C++, C#, and Lua
February 05, 2014 Blog

The topic of CryEngine has always created a lot of hype in the game dev community, as numerous AAA games

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Getting the graphics device in CryEngine 3.5.4… the hard way
October 30, 2013 Blog

Have you you ever tried adding some custom rendering functionality using the graphics device to the free SDK of CryEngine?

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Unity 3D Facebook integration with Coherent UI (tutorial)
March 25, 2013 Blog

After our previous showcase of a minigame that opens a door, we’re continuing the series on Unity3D with Coherent UI. This

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