Read. Learn. Build.

CryEngine 3 Integration
October 24, 2012 Blog

This week we’re on a multimedia frenzy and we’re presenting another video of Coherent UI :). This one is about our experimental

Read More
Introducing on-demand views in Coherent UI
October 22, 2012 Blog

Coherent UI is designed as a multi-process multi-threaded module to allow leveraging on modern processors and GPUs. Up until now it

Read More
A high level shader construction syntax – Part II
October 19, 2012 Blog

Enhanced shader syntax As explained in A high level shader construction syntax – Part I the proposed shader syntax is an extension

Read More
A twist on PImpl
October 15, 2012 Blog

PImpl is a well known pattern for reducing dependencies in a C++ project. The classic implementation is:     It has two

Read More
A high level shader construction syntax – Part I
October 11, 2012 Blog

Shader construction A challenge in modern graphics programming is the management of complicated shaders. The huge amount of  materials, lights

Read More
Converting Adobe Photoshop ACV to LUT for color grading
October 08, 2012 Blog

So, what does this even mean and what’s its purpose? First, ACV is the Adobe Photoshop curves file format, which stores color mapping information.

Read More
Documenting JavaScript with Doxygen
October 01, 2012 Blog

As you already know (Coherent UI announcement) we are developing a large C++ and JavaScript project. We have documentation for

Read More
Announcing Coherent UI
September 24, 2012 Blog, News

Finally! We, the Coherent Labs team, are very proud to announce our first product – Coherent UI. After a mammoth

Read More
1 23 24 25 26