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Announcing Coherent UI for .Net
November 01, 2012 Blog, News

We are proud to announce the official release of Coherent UI for .Net. With Coherent UI game developers and UI

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CryEngine 3 Integration
October 24, 2012 Blog

This week we’re on a multimedia frenzy and we’re presenting another video of Coherent UI :). This one is about our experimental

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Introducing on-demand views in Coherent UI
October 22, 2012 Blog

Coherent UI is designed as a multi-process multi-threaded module to allow leveraging on modern processors and GPUs. Up until now it

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A high level shader construction syntax – Part II
October 19, 2012 Blog

Enhanced shader syntax As explained in A high level shader construction syntax – Part I the proposed shader syntax is an extension

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A twist on PImpl
October 15, 2012 Blog

PImpl is a well known pattern for reducing dependencies in a C++ project. The classic implementation is:     It has two

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A high level shader construction syntax – Part I
October 11, 2012 Blog

Shader construction A challenge in modern graphics programming is the management of complicated shaders. The huge amount of  materials, lights

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Converting Adobe Photoshop ACV to LUT for color grading
October 08, 2012 Blog

So, what does this even mean and what’s its purpose? First, ACV is the Adobe Photoshop curves file format, which stores color mapping information.

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Documenting JavaScript with Doxygen
October 01, 2012 Blog

As you already know (Coherent UI announcement) we are developing a large C++ and JavaScript project. We have documentation for

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