We are proud to announce the official release of Coherent UI for .Net. With Coherent UI game developers and UI
This week we’re on a multimedia frenzy and we’re presenting another video of Coherent UI :). This one is about our experimental
Coherent UI is designed as a multi-process multi-threaded module to allow leveraging on modern processors and GPUs. Up until now it
Enhanced shader syntax As explained in A high level shader construction syntax – Part I the proposed shader syntax is an extension
PImpl is a well known pattern for reducing dependencies in a C++ project. The classic implementation is: It has two
Shader construction A challenge in modern graphics programming is the management of complicated shaders. The huge amount of materials, lights
So, what does this even mean and what’s its purpose? First, ACV is the Adobe Photoshop curves file format, which stores color mapping information.