Coherent GT1.9 release with new high-level data-binding
Coherent GT 1.9 is here and brings a huge amount of powerful features. In this release, our focus was on easier workflow and high-level features for developers that want to extend further the possibilities of GT.
Note: We have a new release of Coherent GT! You can see it here.
NEW HIGH-LEVEL DATA-BINDING
Designers can now write HTML like this:
Stay tuned for a blog post that will delve into the details of the system. In the meantime, you can also check our public documentation.
TEST DRIVER FOR SELENIUM
An upcoming blog post will explain in detail the features and possibilities that the test driver brings to developers.
CUSTOM EFFECTS SUPPORT
PERFORMANCE, API AND PLATFORM IMPROVEMENTS
We have introduced a new API that allows developers to compose the UI in a user-supplied texture and skip an eventual texture copy if they compose their UI directly on the game HUD.
Mac OS X 32-bit libraries have been added for users that have 32-bit engines.
New performance improvements are also available in the release. GT now detects simple layers and doesn’t allocate memory for them, but directly draws them. In some use-cases this can bring significant GPU memory savings.
Stay tuned for our upcoming blog posts on the new data-binding system and the Selenium test driver!
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