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Introducing the new data-binding API
August 24, 2016 Blog

In the last couple of releases, we have been gradually adding features to the Coherent GT binding APIs. We started

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COHERENT GT RELEASE 1.9
August 17, 2016 Blog

Coherent GT 1.9 is here and brings a huge amount of powerful features. In this release, our focus was on

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Coherent GT Release 1.8.6
July 05, 2016 Blog

Coherent GT 1.8.6 is here with a ton of new features and improvements! This blog post will highlight the changes

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BE THE LAST ONE STANDING IN THE CULLING
April 08, 2016 Blog

A very exciting game hit Steam Early Access last month. A game in which you are stranded on an island

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Overview of the new Coherent GT 1.7
February 18, 2016 Blog

Coherent GT 1.7 is our largest update so far and it’s all about improved performance and easier integration in engines.

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Coherent GT 1.6 – Your new secret weapon to fight the monsters in your UI.
November 18, 2015 Blog

It’s pretty common nowadays for the big titles to ship with multiple supported languages. Native speakers of large markets often

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Introducing Renoir Graphics Library
September 12, 2015 Blog

Hi, my name is Stoyan and I’m one of the co-founders of Coherent Labs and I’m responsible for the software

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Coherent GT 1.4 released!
August 19, 2015 Blog, News

Today we release a new version of Coherent GT with many new features. In this post I’ll highlight the biggest

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Improve your game UI performance with Coherent GT asynchronicity
July 14, 2015 Blog

I’m eager to introduce to you a major feature we’ve been working on for some time. Those of our clients

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What is new in Coherent GT 1.1?
June 22, 2015 Blog

After the official release of Coherent GT, we are now rolling out our first major update (Coherent GT 1.1), packed

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