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void | Initialize (ECollisionChannel CollisionChannel=ECC_WorldDynamic, TextureAddress AddressMode=TA_Wrap, EGTInputWidgetRaycastQuality RaycastQuality=RaycastQuality_Accurate, int32 UVChannel=0) |
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void | SetCoherentUIGTInputFocus (bool FocusUI) |
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bool | IsCoherentUIGTFocused () const |
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void | ToggleCoherentUIGTInputFocus () |
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void | SetCoherentUIGTViewFocus (UCoherentUIGTBaseComponent *NewFocusedView) |
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void | AllowJoystickInputWhileUIGTIsFocused_DEPRECATED (bool bAllow) |
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bool | IsJoystickInputWhileUIGTIsFocusedAllowed_DEPRECATED () const |
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void | AlwaysAcceptMouseInput (bool bAccept) |
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void | SetInputPropagationBehaviour (ECoherentUIGTInputPropagationBehaviour::Type Propagation) |
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ECoherentUIGTInputPropagationBehaviour::Type | GetInputPropagationBehaviour () const |
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void | SetLineTraceMode (EGTInputWidgetLineTraceMode Mode) |
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TSharedPtr< class SCoherentUIGTInputForward > | GetWidget () |
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FGamepadBehaviourOnFocusLostDelegate & | GetGamepadBehaviourDelegate () |
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