1.15.3.1
Prysm for UE4
ACohtmlGameHUD Class Reference
+ Inheritance diagram for ACohtmlGameHUD:

Public Member Functions

virtual COHTMLPLUGIN_API void PostInitializeComponents () override
 
virtual COHTMLPLUGIN_API void DrawHUD () override
 
COHTMLPLUGIN_API class UCohtmlHUDGetCohtmlHUD () const
 
COHTMLPLUGIN_API FORCEINLINE const FString & GetCurrentViewURL () const
 
COHTMLPLUGIN_API void SetupView (const FString &PageUrl, bool bEnableComplexCSSSupport=true, bool bDelayedUpdate=false, bool bUseWideColorTextures=false)
 
const FIntPoint GetInputPadding ()
 

Protected Attributes

UCohtmlHUDCohtmlHUD
 

Member Function Documentation

◆ DrawHUD()

virtual COHTMLPLUGIN_API void ACohtmlGameHUD::DrawHUD ( )
overridevirtual

Primary draw call for the HUD

◆ GetCohtmlHUD()

COHTMLPLUGIN_API class UCohtmlHUD* ACohtmlGameHUD::GetCohtmlHUD ( ) const

Obtains a pointer to the underlying Gameface HUD

◆ GetCurrentViewURL()

COHTMLPLUGIN_API FORCEINLINE const FString& ACohtmlGameHUD::GetCurrentViewURL ( ) const
inline

Obtains the currently set View URL path