38 struct FCoherentUIVertexUV
40 FVector2D Channels[MAX_STATIC_TEXCOORDS];
43 struct FCoherentUIMeshLOD
45 TArray<uint32> Indices;
46 TArray<FCoherentUIVertexUV> UVs;
47 TArray<FVector> Positions;
50 struct FCoherentUIMeshData
52 TWeakObjectPtr<UStaticMeshComponent> Mesh;
53 TArray<FCoherentUIMeshLOD> LODs;
56 FCoherentUIMeshData LoadMeshData(
const UStaticMeshComponent* Meshes);