Coherent UI for Unreal Engine 4
2.5.5.0
A modern user interface library for games
Main Page
Related Pages
Classes
All
Classes
Functions
Variables
Pages
CoherentUObjectBinder.h
1
/*
2
This file is part of Coherent UI, modern user interface library for
3
games.
4
5
Copyright (c) 2012-2014 Coherent Labs AD and/or its licensors. All
6
rights reserved in all media.
7
8
The coded instructions, statements, computer programs, and/or related
9
material (collectively the "Data") in these files contain confidential
10
and unpublished information proprietary Coherent Labs and/or its
11
licensors, which is protected by United States of America federal
12
copyright law and by international treaties.
13
14
This software or source code is supplied under the terms of a license
15
agreement and nondisclosure agreement with Coherent Labs Limited and may
16
not be copied, disclosed, or exploited except in accordance with the
17
terms of that agreement. The Data may not be disclosed or distributed to
18
third parties, in whole or in part, without the prior written consent of
19
Coherent Labs Limited.
20
21
COHERENT LABS MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS
22
SOURCE CODE FOR ANY PURPOSE. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT
23
HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
24
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
25
MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE
26
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER, ITS AFFILIATES,
27
PARENT COMPANIES, LICENSORS, SUPPLIERS, OR CONTRIBUTORS BE LIABLE FOR
28
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
29
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
30
OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
31
HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
32
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
33
ANY WAY OUT OF THE USE OR PERFORMANCE OF THIS SOFTWARE OR SOURCE CODE,
34
EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35
*/
36
#pragma once
37
38
#include "Coherent/UI/Binding/Binder.h"
39
40
namespace
Coherent
41
{
42
namespace
UI
43
{
44
45
void
COHERENTUIPLUGIN_API CoherentBindInternal(Binder* binder, UObject*
object
);
46
47
}
48
}
Engine
UE4
Engine
Plugins
Runtime
Coherent
CoherentUIPlugin
Source
CoherentUIPlugin
Public
CoherentUObjectBinder.h