To use the Gameface SDK in your project, please make sure that the following minimum system requirements are met by your development environment and are compatible with your project requirements for the end-users.

Software Requirements for products using Gameface

  • Windows Vista or later
  • Xbox One / S / X
  • PlayStation 4 / Pro
  • Android 4.2+ for arm and x86
  • Android 5.0+ for arm64 and x64
  • iOS 9.0+
  • Mac OS X 10.12+

Hardware Requirements for products using Gameface on mobile and PC

  • OpenGL ES 2+ capable GPU
  • ARM-based CPU
  • x86-based CPU (Intel Atom)

Software Requirements for development


  • Windows 7 (required Service Pack 1)
  • Windows 8
  • Windows 8.1
  • Windows 10

Visual Studio 2017 is required to build the Gameface SDK and samples. Visual Studio 2017 VC++ debug runtime is required to build the Gameface Samples in Debug configuration.

  • All Windows systems must have the latest Service Pack provided by Microsoft installed.
  • Latest drivers provided by the hardware vendor are required.


  • Android NDK r15c for gnustl
  • Android NDK r16b for libc++

Android Studio 3.4+ is required to build the samples.

The Gameface binaries are built with different STL depending on the ABI.

Path in package STL
lib/Android_x86 gnustl
lib/Android_x86_libcxx libc++
lib/Android_armeabi-v7a gnustl
lib/Android_armeabi-v7a_libcxx libc++
lib/Android_arm64-v8a libc++
lib/Android_x86_64 libc++
The Gameface Android samples are using libc++ instead of gnustl.

Mac OS X

  • Mac OS X 10.12+
  • Xcode