1.7.2.9
Gameface
cohtml::GamepadState Struct Reference

Represents the entire state of a single gamepad. More...

+ Inheritance diagram for cohtml::GamepadState:

Public Attributes

unsigned Id
 The unique identifier of an already registered gamepad. More...
 
float Timestamp
 A timestamp that marks when was the last time this gamepad was updated. This value is passed directly to JS, we won't use it in any other way so you can also store arbitrary information here. More...
 
float * ButtonValues
 An array of values between 0 and 1 showing how much each button is pressed. Its length must be equal to the number of buttons passed to RegisterGamepad. More...
 
float * AxisValues
 An array of values between -1 and 1 showing the position of each axis. Its length must be equal to the number of axes passed to RegisterGamepad. More...
 

Detailed Description

Represents the entire state of a single gamepad.

Member Data Documentation

◆ AxisValues

float* cohtml::GamepadState::AxisValues

An array of values between -1 and 1 showing the position of each axis. Its length must be equal to the number of axes passed to RegisterGamepad.

◆ ButtonValues

float* cohtml::GamepadState::ButtonValues

An array of values between 0 and 1 showing how much each button is pressed. Its length must be equal to the number of buttons passed to RegisterGamepad.

◆ Id

unsigned cohtml::GamepadState::Id

The unique identifier of an already registered gamepad.

◆ Timestamp

float cohtml::GamepadState::Timestamp

A timestamp that marks when was the last time this gamepad was updated. This value is passed directly to JS, we won't use it in any other way so you can also store arbitrary information here.