This is the complete list of members for renoir::RendererBackend, including all inherited members.
| BeginCommands()=0 | renoir::RendererBackend | pure virtual |
| CreateConstantBuffer(CBType type, ConstantBufferObject object, unsigned size)=0 | renoir::RendererBackend | pure virtual |
| CreateDepthStencilTexture(DepthStencilTextureObject object, const DepthStencilTexture &description)=0 | renoir::RendererBackend | pure virtual |
| CreateIndexBuffer(IndexBufferType format, unsigned count, IndexBufferObject object, bool changesOften)=0 | renoir::RendererBackend | pure virtual |
| CreatePipelineState(const PipelineState &state, PipelineStateObject object)=0 | renoir::RendererBackend | pure virtual |
| CreateSampler2D(Sampler2DObject sampler, const Sampler2D &description)=0 | renoir::RendererBackend | pure virtual |
| CreateTexture(Texture2DObject texture, const Texture2D &description, const void *data, unsigned dataLen)=0 | renoir::RendererBackend | pure virtual |
| CreateVertexBuffer(VertexType type, unsigned count, VertexBufferObject object, bool changesOften)=0 | renoir::RendererBackend | pure virtual |
| DestroyConstantBuffer(ConstantBufferObject object)=0 | renoir::RendererBackend | pure virtual |
| DestroyDepthStencilTexture(DepthStencilTextureObject object)=0 | renoir::RendererBackend | pure virtual |
| DestroyIndexBuffer(IndexBufferObject object)=0 | renoir::RendererBackend | pure virtual |
| DestroyPipelineState(PipelineStateObject object)=0 | renoir::RendererBackend | pure virtual |
| DestroySampler2D(Sampler2DObject sampler)=0 | renoir::RendererBackend | pure virtual |
| DestroyTexture(Texture2DObject texture)=0 | renoir::RendererBackend | pure virtual |
| DestroyVertexBuffer(VertexBufferObject object)=0 | renoir::RendererBackend | pure virtual |
| EndCommands()=0 | renoir::RendererBackend | pure virtual |
| ExecuteRendering(const BackendCommandsBuffer *buffers, unsigned buffersCount, const ConstantBufferUpdateData *CBOUpdates, unsigned CBOUpdatesCount)=0 | renoir::RendererBackend | pure virtual |
| FillCaps(RendererCaps &outCaps)=0 | renoir::RendererBackend | pure virtual |
| GetDynamicInterface() | renoir::RendererBackend | inlinevirtual |
| MapIndexBuffer(IndexBufferObject object)=0 | renoir::RendererBackend | pure virtual |
| MapVertexBuffer(VertexBufferObject object)=0 | renoir::RendererBackend | pure virtual |
| ReadTexture(TextureObject, const UpdateBox &, void *) | renoir::RendererBackend | inlinevirtual |
| UnmapIndexBuffer(IndexBufferObject object, unsigned elementCount)=0 | renoir::RendererBackend | pure virtual |
| UnmapVertexBuffer(VertexBufferObject object, unsigned elementCount)=0 | renoir::RendererBackend | pure virtual |
| UpdateTexture(Texture2DObject texture, const Texture2D &description, UpdateBox *boxes, const void **newBytes, unsigned count, bool willOverwrite)=0 | renoir::RendererBackend | pure virtual |
| WrapUserRenderTarget(void *userObject, const Texture2D &description, Texture2DObject object, void *depthStencil, const DepthStencilTexture &dsDescription, DepthStencilTextureObject dsObject)=0 | renoir::RendererBackend | pure virtual |
| WrapUserTexture(void *userObject, const Texture2D &description, Texture2DObject object)=0 | renoir::RendererBackend | pure virtual |