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Coherent GT 1.4 released!
August 19, 2015 Release

Today we release a new version of Coherent GT with many new features. In this post I’ll highlight the biggest

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Temporary allocations in C++
June 01, 2015 Workflow

Heap allocations in C++ are notoriously expensive when they hit the generic allocator. Many high-performance software projects employ custom allocation

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Coherent GT 0.9.6 for Unreal Engine 4
February 19, 2015 Release

Today we launch one of the biggest updates so far for our Unreal Engine 4 Coherent GT plugin. The release

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UI ANIMATIONS FRAMEWORK FOR COHERENT UI (Part4)
October 15, 2014 Art Tutorials

Hi there, today we present Part 4 of UI animations framework for Coherent UI. If you want to recall Part

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Announcing Coherent GT
August 20, 2014 Release

Our current products – Coherent UI 2.x and 1.x, already power the UI of hundreds of games and applications. They

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What should developers consider when using Chromium Embedded Framework (CEF) in their games?
July 02, 2014 Workflow

Overview The user interface or GUI is one of the most important aspects of any game or application. When Epic

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UI Scripting with UE4 Blueprints intro
June 09, 2014 Workflow

Over 83% of the Unreal Engine 4 (UE4) community that we have surveyed last month indicated that developers prefer to

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Unreal Engine 4 user interface authoring
April 15, 2014 Workflow

Following Epic Games GDC announcement, the release of an indie-priced version of Unreal Engine 4 along with its source code

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Announcing Coherent UI 2.0
March 07, 2014 Release

Nearly 15 months ago we launched the first official version of Coherent UI – the modern HTML5-based UI library for

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In the Shadow of Saturn Demo – Part I
March 06, 2014 Workflow

With GDC 2014 around the corner we’ve decided to create a game that shows many of the cool features of

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