In one of our previous posts we teased about working on a new feature for Coherent UI – namely “Live
In this blog series I write about some modern volume rendering techniques for real-time applications and why I believe their
Coherent UI provides a very easy way to create UI by embedding HTML5 into the game engine. But what about
A couple of months ago Sony revealed their upcoming MMO title “EverQuest Next”. What made me really excited about it
Internationalization (usually shortened i18n) is a clear requirement for any successful game and application. Especially when players are allowed to
In this second part of the series I’d like to share some thoughts about how to create, integrate and organize
In this series I would like to share with you the impressions I had while porting the Coherent UI demo
Lately I had to mix C++ and Objective-C pretty heavily (it’s called Objective-C++ apparently). What I usually need is having
In this Unity3D tutorial we’ll show how to compose multiple Coherent UI views simultaneously on the main player camera. Some example scenarios