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Live Game Views with Coherent UI for Unity3D
December 10, 2013 Workflow

In one of our previous posts we teased about working on a new feature for Coherent UI – namely “Live

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Overview of modern volume rendering techniques for games – Part II
November 27, 2013 Workflow

In this blog series I write about some modern volume rendering techniques for real-time applications and why I believe their

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Live game views in Coherent UI
November 22, 2013 Workflow

Coherent UI provides a very easy way to create UI by embedding HTML5 into the game engine. But what about

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Overview of modern volume rendering techniques for games – Part I
October 16, 2013 Workflow

A couple of months ago Sony revealed their upcoming MMO title “EverQuest Next”. What made me really excited about it

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Game i18n via IME
September 26, 2013 TechTutorials

Internationalization (usually shortened i18n) is a clear requirement for any successful game and application. Especially when players are allowed to

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Modern Game UI with the Oculus Rift – Part 2
June 18, 2013 Art Tutorials

In this second part of the series I’d like to share some thoughts about how to create, integrate and organize

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Modern Game UI with the Oculus Rift – Part 1
June 05, 2013 Art Tutorials

In this series I would like to share with you the impressions I had while porting the Coherent UI demo

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Objective-C++ ARC gotchas
April 16, 2013 Workflow

Lately I had to mix C++ and Objective-C pretty heavily (it’s called Objective-C++ apparently). What I usually need is having

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Unity3D – compositing multiple Coherent UI Views (tutorial)
March 28, 2013 Art Tutorials

In this Unity3D tutorial we’ll show how to compose multiple Coherent UI views simultaneously on the main player camera. Some example scenarios

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Timestamps for performance measurements
March 18, 2013 TechTutorials

When measuring the performance of some code, a critical point to get right is having an accurate and reliable method

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