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Dump References VS add-in
January 15, 2013 Workflow

Motivation In our current products we have to deal with very big build projects, some of are divided in more

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A high level shader construction syntax – Part III
December 04, 2012 TechTutorials

This article is part of the a series of posts, the first ones can be found here: A high level

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Unity3D integration with Coherent UI – Public Beta
November 21, 2012 News

Coherent UI is really happy to announce today the official public beta of our integration with the Unity3D game engine! In

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Coherent UI in the Unity3D editor – Introduction
November 13, 2012 News

We would like to share a video showing the first version of the Coherent UI integration in the Unity3D editor. In this

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Introducing on-demand views in Coherent UI
October 22, 2012 News

Update: Coherent UI is no longer supported. Check the features of our current products – Coherent GT and Hummingbird! Coherent

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A high level shader construction syntax – Part II
October 19, 2012 TechTutorials

Enhanced shader syntax As explained in A high level shader construction syntax – Part I the proposed shader syntax is an extension

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A high level shader construction syntax – Part I
October 11, 2012 TechTutorials

Shader construction A challenge in modern graphics programming is the management of complicated shaders. The huge amount of  materials, lights

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Announcing Coherent UI
September 24, 2012 Release

Finally! We, the Coherent Labs team, are very proud to announce our first product – Coherent UI. After a mammoth

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Building a shared memory IPC implementation – Part II
August 28, 2012 TechTutorials

 Memory management This post is a follow-up on Building a shared memory IPC implementation – Part I. I’d like to discuss

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DLL export quirks
August 11, 2012 TechTutorials

Can you spot an error in this code (compiled with MSVC 2010 SP1 running on Win7; TestDLL is just a

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