Motivation In our current products we have to deal with very big build projects, some of are divided in more
This article is part of the a series of posts, the first ones can be found here: A high level
Coherent UI is really happy to announce today the official public beta of our integration with the Unity3D game engine! In
We would like to share a video showing the first version of the Coherent UI integration in the Unity3D editor. In this
Update: Coherent UI is no longer supported. Check the features of our current products – Coherent GT and Hummingbird! Coherent
Enhanced shader syntax As explained in A high level shader construction syntax – Part I the proposed shader syntax is an extension
Shader construction A challenge in modern graphics programming is the management of complicated shaders. The huge amount of materials, lights
Finally! We, the Coherent Labs team, are very proud to announce our first product – Coherent UI. After a mammoth
Memory management This post is a follow-up on Building a shared memory IPC implementation – Part I. I’d like to discuss
Can you spot an error in this code (compiled with MSVC 2010 SP1 running on Win7; TestDLL is just a