Version 1.12.0.0 - released 04 May 2017


only the total number of rendering commands was available (rendering commands include any change to the GPU state such as binding textures and shaders.)you are unfamiliar with the test driver, see our native documentation for more details. - http://coherent-labs.com/Documentation/cpp-gt/
Enhancement The data binding system has been optimized all around. Most notably, updating elements with `data-bind-value` and `data-bind-for` has been sped up by 30%.
FeatureAPI GT components can now be instantiated and removed from C++ giving developers the option to spawn them dynamically from code. This has been added for flexibility purposes as all other ways of spawning components required going through either data binding or JS code.  
Fix Fixed a memory leak which leaked some KB after view destruction caused by unfreed static data. Memory usage now remains constants no matter how many times the view has been recreated.
Fix Fixed a rare hang during image decoding caused by an infinite loop during decoding because of an improper frame count computation.
Fix Fixed a bug which caused setting the values of style properties to numbers with very small fractional parts to be ignored. Most notably, when attempting to set values close to zero e.g. 1e-10, the setter would fail and instead leave the last known value in use which caused JS animations to fail around 0.
Fix Fixed a crash caused by using a view without a view renderer, allowing views to run without active rendering.
Fix Fixed an issue which caused simultaneously playing 2 or more CSS animations, each containing different easing functions per keyframe (via animation-timing-function), to use the easing function of the first animation for all animations.
Fix Fixed a crash in our video player sample on OS X when running in asynchronous mode caused by attempts to render during shutdown.
Fix Fixed a crash in our multiview sample on DX9 during resize caused by recreation release of rendering resources.
EnhancementUE4 Added a draw call counter to the CoherentGTCounters. You can now uses stat CoherentGTCounters to inspect how many draw calls GT does.
EnhancementUE4 The test driver's port can be now set from the plugin settings. The test driver is the subsystem that allows for automated UI testing via selenium.
FixUE4 Reduced the size of .zip archive our plugin is distributed in by no longer packing unneeded binaries.
FixUE4 Disabled the AddPlane menu item while the game is running in UE4 editor as it was never meant to be used while the game is running.