Represents the entire state of a single gamepad. More...
#include <Coherent/Coherent/UIGT/UISystem.h>
Public Attributes | |
unsigned | Id |
The unique identifier of the gamepad. | |
float * | ButtonValues |
An array of values between 0 and 1 showing how much each button is pressed. Its length must be equal to the number of buttons passed to RegisterGamepad. | |
float * | AxisValues |
An array of values between -1 and 1 showing the position of each axis. Its length must be equal to the number of axes passed to RegisterGamepad. | |
Represents the entire state of a single gamepad.