2.9.16
Coherent GT
A modern user interface library for games
renoir::RenderingLibraryParams Struct Reference

Initialization parameters of the Rendering library. More...

#include <Coherent/renoir/include/RenoirCore/CoherentRenderingLibrary.h>

+ Inheritance diagram for renoir::RenderingLibraryParams:

Public Attributes

IAllocatorAllocator
 Memory allocator for all operations of the library. Must not be null.
 
Logging::Severity LoggingSeverity
 The Severity of the logging messages to show. Keep this to Info or more in Shipping builds. Excessive logging can hurt performance.
 
Logging::ILogHandler * LogHandler
 Handler provided by the application that will receive all logging messages. If null, the default log handler will be used that prints in a local file.
 
IFileManipulatorFileManipulator
 System reader used for loading local resources.
 
void * DeveloperOptions
 Reserved property for internal usage. Do not use it.
 
- Public Attributes inherited from renoir::CommonRenderingLibraryParams
bool AllowMultipleRenderingThreads
 Allows usage of Rendering Library calls from different threads. If not enabled, using rendering methods from different threads produces an error message. More...
 
bool SetRenderingResourcesDebugNames
 Will set debug names on rendering resources. The actual use of these names depends on the rendering backend implementation. Use this for debugging purposes only as it incurs a slight performance penalty.
 
bool AllowMultithreadedCommandProcessing
 Will enable multi thread awarenes of the lirary which will result in more mutex locks/unlocks.
 
float PathTessellationThresholdRatio
 Sets the threshold ratio, which is used for determining whether to reuse old tessellated paths or tessellate new ones when changing the display size of paths (e.g. SVGs). If the threshold ratio is lower, then more paths will be tessellated, which will lead to a higher path visual quality, but also to increased memory usage. On the other hand, setting the threshold ratio to a higher value will result in reuse of more tessellated paths, which may cause lower path visual quality, because old tessellated paths are upscaled or downscaled in order to be reused. However, higher threshold value will lead to a decrease in the memory usage. More...
 
unsigned TextAtlasWidth
 Sets the width of the text atlas in px. More...
 
unsigned TextAtlasHeight
 Sets the height of the text atlas in px. More...
 
void * DeveloperOptions
 Reserved property for internal usage. Do not use it.
 

Detailed Description

Initialization parameters of the Rendering library.