2.9.16.0
Coherent GT for UE4
FCoherentUIGTViewInfo Struct Reference

Public Attributes

int32 Width
 
int32 Height
 
bool IsTransparent
 
float ClickThroughAlphaThreshold
 
float AnimationFrameDefer
 Sets the minimal frame time between invocations of requested animation frames in seconds. Decreasing the number will trigger animations more often but will consume more CPU. A good figure is around half the frame-rate of the application.
 

Member Data Documentation

◆ ClickThroughAlphaThreshold

float FCoherentUIGTViewInfo::ClickThroughAlphaThreshold

The alpha threshold for click-through queries

◆ Height

int32 FCoherentUIGTViewInfo::Height

The Height of a View in pixels

◆ IsTransparent

bool FCoherentUIGTViewInfo::IsTransparent

Defines if a view is transparent or not. A transparent view can be have transparent parts that will be correctly blended with the client's surfaces. Non-transparent views are always implicitly composited as if on a white background. Don't use transparent views unless you have transparent parts in the page because non-transparent view are slightly faster.

Note
Do not blend non-transparent views.

◆ Width

int32 FCoherentUIGTViewInfo::Width

The Width of a View in pixels