1.14.0.5
Coherent HB for UE4
A modern user interface library for games
UHummingbirdJSEvent Class Reference

#include <HummingbirdJSEvent.h>

Inherits UObject.

Public Member Functions

void AddByte (uint8 byte)
 
void AddInt32 (int32 integer)
 
void AddString (const FString &str)
 
void AddName (const FName &name)
 
void AddText (const FText &text)
 
void AddFloat (float fl)
 
void AddBool (bool b)
 
void AddStructArg (const UStructProperty *Arg)
 
void AddObject (UObject *object)
 
void AddArray (const TArray< int32 > &Array)
 
void AddArrayInternal (void *Array, EVariableType ArrayType)
 

Detailed Description

The class represents an event triggered by the game that will be processed in the JavaScript of the View. Use this class to pass parameters to JavaScript.

Member Function Documentation

◆ AddArray()

void UHummingbirdJSEvent::AddArray ( const TArray< int32 > &  Array)

Adds an Array of a bindable type parameter to the event

◆ AddArrayInternal()

void UHummingbirdJSEvent::AddArrayInternal ( void *  Array,
EVariableType  ArrayType 
)

Adds an TArray parameter to the event. Clients should never call directly this.

◆ AddBool()

void UHummingbirdJSEvent::AddBool ( bool  b)

Adds a Boolean parameter to the event

◆ AddByte()

void UHummingbirdJSEvent::AddByte ( uint8  byte)

Adds a Byte parameter to the event

◆ AddFloat()

void UHummingbirdJSEvent::AddFloat ( float  fl)

Adds a Float parameter to the event

◆ AddInt32()

void UHummingbirdJSEvent::AddInt32 ( int32  integer)

Adds an Integer parameter to the event

◆ AddName()

void UHummingbirdJSEvent::AddName ( const FName &  name)

Adds a Name parameter to the event

◆ AddObject()

void UHummingbirdJSEvent::AddObject ( UObject *  object)

Adds an Object parameter to the event

◆ AddString()

void UHummingbirdJSEvent::AddString ( const FString &  str)

Adds a String parameter to the event

◆ AddStructArg()

void UHummingbirdJSEvent::AddStructArg ( const UStructProperty *  Arg)

Adds an instance of UStruct to the event

◆ AddText()

void UHummingbirdJSEvent::AddText ( const FText &  text)

Adds a Text parameter to the event