#include <CoherentUIJSEvent.h>
Inherits UObject.
Public Member Functions | |
void | AddInt32 (int32 integer) |
void | AddUInt32 (uint32 integer) |
void | AddString (const FString &str) |
void | AddFloat (float fl) |
void | AddBool (bool b) |
void | AddObject (UObject *object) |
void | Clear () |
The class represents an event triggered by the game that will be processed in the JavaScript of the View. Use this class to pass parameters to JavaScript.
void UCoherentUIJSEvent::AddBool | ( | bool | b | ) |
Adds a Boolean parameter to the event
void UCoherentUIJSEvent::AddFloat | ( | float | fl | ) |
Adds a Float parameter to the event
void UCoherentUIJSEvent::AddInt32 | ( | int32 | integer | ) |
Adds an Integer parameter to the event
void UCoherentUIJSEvent::AddObject | ( | UObject * | object | ) |
Adds an Object parameter to the event
void UCoherentUIJSEvent::AddString | ( | const FString & | str | ) |
Adds a String parameter to the event
void UCoherentUIJSEvent::AddUInt32 | ( | uint32 | integer | ) |
Adds an Unsigned Integer parameter to the event
void UCoherentUIJSEvent::Clear | ( | ) |
Clears the internal state of the event