#include <CoherentUILiveViewComponent.h>
Inherits UActorComponent.
Public Member Functions | |
void | QueueUpdateLiveViewOnRenderThread () |
Public Attributes | |
FString | LinkName |
bool | UpdateEveryFrame |
UTexture * | Texture |
bool | UpdateWhenPaused |
Coherent UI Live View Component
The class exposes all functionality needed for live views usage in Coherent UI. The component is complementary to the base Coherent UI Component.
void UCoherentUILiveViewComponent::QueueUpdateLiveViewOnRenderThread | ( | ) |
Manual update of the live view texture
FString UCoherentUILiveViewComponent::LinkName |
The unique identifier of the live view link
UTexture* UCoherentUILiveViewComponent::Texture |
The texture whose data will be transferred to Coherent UI
bool UCoherentUILiveViewComponent::UpdateEveryFrame |
Indicates whether the live view will be updated every frame
bool UCoherentUILiveViewComponent::UpdateWhenPaused |
If false, the live view will not be updated when the game is paused. The update only works
with the global setting of the Coherent UI System UpdateWhenPaused set to true