#include <CoherentUISystem.h>
Inherits AActor.
Public Attributes | |
| bool | AllowCookies |
| FString | CookiesResource |
| bool | EnableProxy |
| FString | CachePath |
| FString | HTML5LocalStoragePath |
| bool | ForceDisablePluginFullscreen |
| bool | DisableWebSecurity |
| bool | SupportProprietaryCodecs |
| bool | UpdateWhenPaused |
| TEnumAsByte < ELoggingEnum::LoggingSeverity > | LogSeverity |
This Actor encapsulates a Coherent UI System. If you need to modify any of the default values of the System you can put this Actor in the world and it will be picked up by all created Views. If no Actor is present, a default one will be created.
| bool ACoherentUISystem::AllowCookies |
Allows setting cookies
| FString ACoherentUISystem::CachePath |
Path used for cahced resources
| FString ACoherentUISystem::CookiesResource |
The name of the file used for cookies
| bool ACoherentUISystem::DisableWebSecurity |
Disables web security
| bool ACoherentUISystem::EnableProxy |
Enables support for proxy
| bool ACoherentUISystem::ForceDisablePluginFullscreen |
Disables fulscreen functionality on all plugins
| FString ACoherentUISystem::HTML5LocalStoragePath |
Path for HTML5 local storage
| TEnumAsByte<ELoggingEnum::LoggingSeverity> ACoherentUISystem::LogSeverity |
Verbosity of the Coherent UI log
| bool ACoherentUISystem::SupportProprietaryCodecs |
Enables support for proprietary codecs. NB: You must provide the proper ffmpeg build yourself.
| bool ACoherentUISystem::UpdateWhenPaused |
If true, the system will be updated even when the game is paused