#include <CoherentUISystem.h>
Inherits AActor.
Public Attributes | |
bool | AllowCookies |
FString | CookiesResource |
bool | EnableProxy |
FString | CachePath |
FString | HTML5LocalStoragePath |
bool | ForceDisablePluginFullscreen |
bool | DisableWebSecurity |
bool | SupportProprietaryCodecs |
bool | UpdateWhenPaused |
TEnumAsByte < ELoggingEnum::LoggingSeverity > | LogSeverity |
This Actor encapsulates a Coherent UI System. If you need to modify any of the default values of the System you can put this Actor in the world and it will be picked up by all created Views. If no Actor is present, a default one will be created.
bool ACoherentUISystem::AllowCookies |
Allows setting cookies
FString ACoherentUISystem::CachePath |
Path used for cahced resources
FString ACoherentUISystem::CookiesResource |
The name of the file used for cookies
bool ACoherentUISystem::DisableWebSecurity |
Disables web security
bool ACoherentUISystem::EnableProxy |
Enables support for proxy
bool ACoherentUISystem::ForceDisablePluginFullscreen |
Disables fulscreen functionality on all plugins
FString ACoherentUISystem::HTML5LocalStoragePath |
Path for HTML5 local storage
TEnumAsByte<ELoggingEnum::LoggingSeverity> ACoherentUISystem::LogSeverity |
Verbosity of the Coherent UI log
bool ACoherentUISystem::SupportProprietaryCodecs |
Enables support for proprietary codecs. NB: You must provide the proper ffmpeg build yourself.
bool ACoherentUISystem::UpdateWhenPaused |
If true, the system will be updated even when the game is paused