Inherits IDisposable.
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int | Width [get, set] |
| The Width of a More...
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int | Height [get, set] |
| The Height of a More...
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bool | UsesSharedMemory [get, set] |
| Flags if a More...
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bool | SupportClickThrough [get, set] |
| Defines if the view should support click-through queries. Not supporting click-through increases performance slightly. More...
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float | ClickThroughAlphaThreshold [get, set] |
| The alpha threshold for click-through queries. More...
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bool | IsTransparent [get, set] |
| Defines if a view is transparent or not. A transparent view can be have transparent parts that will be correctly blended with the client's surfaces. Non-transparent views are always implicitly composited as if on a white background. Don't use transparent views unless you have transparent parts in the page because non-transparent view are slightly faster. Do not blend non-transparent views. Transparent Views are not supported in the Coherent In-Game Browser product More...
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int | TargetFrameRate [get, set] |
| The frame-rate of the view will never exceed the target set here. It will also never exceed the rate at which the Context Update is called. (available only in Full versions of More...
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bool | IsOnDemand [get, set] |
| Defines if a view is an on-demand view. On-demand views require explicit frame requests. (available only in Full versions of More...
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bool | ControlTimeOnDemand [get, set] |
| Defines if the client controls the time of on-demand views himself. If not More...
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bool | ForceSoftwareRendering [get, set] |
| Forces the view to use software rendering. If the application is GPU-bound pure software Views might be a good choice. CSS 3D transforms, WebGL and accelerated Canvas don't work with software Views. Software Views are incompatible with the OnDemand option and work only with shared memory surfaces. More...
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Encapsulates the options of a