|
string | Page [get, set] |
| Gets or sets the URL of the view More...
|
|
int | Width [get, set] |
| Gets or sets the width of the view. More...
|
|
int | Height [get, set] |
| Gets or sets the height of the view. More...
|
|
int | XPos [get, set] |
| Gets or sets the X position of the overlay view. More...
|
|
int | YPos [get, set] |
| Gets or sets the Y position of the overlay view. More...
|
|
bool | ScaleToFit [get, set] |
| Gets or sets if the view will scale it's content to fit it's size. More...
|
|
bool | EnableWebGLSupport [get, set] |
| If enabled, WebGL will be supported in the view. More...
|
|
string | InitialScript [get, set] |
| Gets or sets the initial JavaScript code to be executed when the view JavaScript engine is created. More...
|
|
CoherentViewInputState | InputState [get, set] |
| Gets or sets the inbput state of the overlay view. More...
|
|
bool | IsTransparent [get, set] |
| Gets or sets a value indicating whether the view is transparent. More...
|
|
bool | SupportClickThrough [get, set] |
| Gets or sets a value indicating whether this view CoherentUIView supports click through. More...
|
|
float | ClickThroughAlphaThreshold [get, set] |
| Gets or sets the alpha threshold for click through checks. More...
|
|
bool | ClickToFocus [get, set] |
| When enabled, allows a view to take input focus when clicked with the left mouse button. More...
|
|
DrawOrder | DrawAfterPostEffects [get, set] |
| Gets or sets a value indicating whether this view is drawn after post effects. More...
|
|
bool | FlipY [get, set] |
| Gets or sets a value indicating whether the Y axis of this view should be flipped. More...
|
|
virtual bool | ReceivesInput [get, set] |
| Gets or sets a value indicating whether this view receives input. All automatic processing and reading of this property is done in the LateUpdate() / OnGUI() callbacks in Unity, letting you do all your logic for View focus in Update() . More...
|
|
bool | InterceptAllEvents [get, set] |
| Gets or sets a value indicating whether this view intercepts all events and sends a message for each event. More...
|
|
bool | EnableBindingAttribute [get, set] |
| Gets or sets a value indicating whether this CoherentUIView enables usage of the CoherentMethod attribute in components in the host GameObject. When true, the all components in the host GameObject are inspected for the CoherentMethod attribute (in the Awake() function) and the decorated methods are automatically bound when the ReadyForBindings event is received. When false, the attribute does nothing. More...
|
|
bool | IsIndependentOfZBuffer [get, set] |
| Gets or sets a value indicating whether this view is z-buffer independent. If it is set to true, the view is rendered on top of everything. More...
|
|
bool | ShowJavaScriptDialogs [get, set] |
| Gets or sets a value indicating whether dialogs will be drawn when a JavaScript message is received (e.g. alert, prompt, auth credentials). More...
|
|
bool | ForceSoftwareRendering [get, set] |
| Forces the view to use software rendering. For GPU-bound applications software views might be a good choice. CSS 3D transforms, WebGL and accelerated Canvas don't work with software views. This option doesn't work with OnDemand. More...
|
|
bool | IgnoreDisplayDensity [get, set] |
| Defines whether the Android device's display density will affect the scale of the View. When set to true, the displayed content in the view will match its pixel size. For example, a device with 1.5 scale factor will display a div of 100px in a 200px View on about 75% of surface if IgnoreDisplayDensity is set to false. If IgnoreDisplayDensity is set to true, the same div of 100px displayed in a 200px View will occupy exactly 50% of the View. More...
|
|
bool | UseCameraDimensions [get, set] |
| If checked, the view will use the camera's width and height More...
|
|
bool | CorrectGamma [get, set] |
| Gets or sets a value indicating whether this view should have gamma corrected. More...
|
|
bool | EnableIME [get, set] |
| Gets or sets a value indicating whether the view should have IME enabled More...
|
|
View | View [get] |
| Gets the underlying Coherent.UI.View instance. More...
|
|
UnityViewListener.CoherentUI_OnViewCreated | OnViewCreated |
| Occurs when the underlying Coherent.UI.View is created More...
|
|
UnityViewListener.CoherentUI_OnReadyForBindings | OnReadyForBindings |
| Occurs when the view bindings should be registered. More...
|
|
UnityViewListener | Listener [get] |
| Gets the underlying UnityViewListener for this view. More...
|
|
virtual bool | IsSurfaceView [get] |
| whether this is a mobile surface view More...
|
|
ViewDestroyedHandler | OnViewDestroyed |
| Occurs when the view has been destroyed and the CoherentUIView component is going to be removed from the game object. More...
|
|
Component containing a Coherent UI view for surfaces on mobile platforms.