Extended representation of the gamepad state, including information for controllers that support motion tracking. More...
Public Attributes | |
GamepadHand | Hand |
The hand that controller belongs to. | |
GamepadPoseState | Pose |
The motion tracking state of the controller. | |
Public Attributes inherited from cohtml::GamepadState | |
unsigned | Id |
The unique identifier of an already registered gamepad. | |
float | Timestamp |
A timestamp that marks when was the last time this gamepad was updated. This value is passed directly to JS, we won't use it in any other way so you can also store arbitrary information here. | |
float * | ButtonValues |
An array of values between 0 and 1 showing how much each button is pressed. Its length must be equal to the number of buttons passed to RegisterGamepad. | |
float * | AxisValues |
An array of values between -1 and 1 showing the position of each axis. Its length must be equal to the number of axes passed to RegisterGamepad. | |
Extended representation of the gamepad state, including information for controllers that support motion tracking.