Modify the UI while the game is running through our Developer tools and see the change immediately. Or, setup your game to automatically reload the UI anytime a file is changed.
Use React + Redux, Preact, WebPack, jQuery, Anime.js and others and benefit from ever increasing knowledge and tools of the web world.
Use our declarative data binding to minimize the amount of code (especially boring code) you will need to synchronize the states of the game and the UI.
Separate work concerns
More than standard compliance
Variety of effects
No visual effect is out of reach - apply filters and blend modes, 3D and 2D transform UI elements, use transparent videos for particle effects.
You don't need to guess what resolutions your players will be running on. Your UI will look as intended everywhere thanks to:
crisp font rendering at all resolutions
support for vector graphics (SVGs)
dynamically scaling elements based on the current viewport size
All the image support you would ever need
Want to use some platform-specific texture format (DDS, KTC, ASTC) or an image straight out of Photoshop (PSD)? You can do that.
Want to load your UI textures by yourself? You can do that.
Want to display your in-world camera capture in the UI (e.g. for a 3D player avatar)? You can do that.
Deep Unreal Engine and Unity integrations
If you are using the amazing Unreal Engine or Unity, installation steps are as easy as 1-2-3. Our plugins for both engines will make you feel
like our tech is a native part of the engine.
Custom components can be attached to any game object in your scene
Full scripting support for Blueprints / C#
A submenu in the editor gives you easy access to all of our features
Support for old and new versions of the both engines alike
We are the fastest UI technology you can find anywhere and we have the data and testimonials to back it up. You’ve probably heard that HTML engines are usually slow - but Gameface was designed specifically for game UI and optimizes hard for it. For example, the UI above from the previous bullet, runs in under 1 ms on a standard PS4 (not PS4 Pro!).
We are aware our tech doesn’t run in isolation from your game. For best performance, we give you control over all subsystems we can.
You control how the SDK allocates memory, loads resources, creates log files or reads input
Use out-of-the-box renderers for DirectX11, DirectX12, OpenGL, GLES2, GLES3, Metal, console-specific APIs or write your own
Run our parallel code on how many and whichever threads you like - the SDK never spawns threads on its own
We write code so you don't have to and you only need an hour to understand how to use our API.
Setup is as easy 1-2-3
Configure every setting you are interested in
Preserving backwards compatibility is a major goal - we rarely break it and when we do it's thoroughly described
The modular architecture allows you to turn off and on features depending on your needs. Feel free to switch off entire subsystems like video and HTTP support if you aren't going to use them.