There are no tools more loved by artists than Adobe’s CC - and we want you to keep using them. Design and draw in Photoshop, create effects in After Effects, add motion in Animate.
Use Adobe Animate’s wide range of capabilities - animate colors, positions, sizes, masks, even the shapes themselves! Love Persona5’s UI? All of it is doable with Coherent Prysm and Adobe Animate.
Through Prysm’s plugin for Adobe Animate, add interactivity to your screens without code.
Declaratively specify how the game’s data affects the UI.
Use the variety of events (player input, events from the game, UI changes on other elements, etc.) and actions to setup interactions like adding new UI widgets, switching between screens or sending data to the game.
See your changes instantly
There’s no loading, baking or other preprocessing time - hit play and see how your UI looks immediately.
Variety of effects
No visual effect is out of reach - apply filters and blend modes, 3D and 2D transform UI elements, use transparent videos for particle effects.
You don't need to guess what resolutions your players will be running on. Your UI will look as intended everywhere thanks to:
crisp font rendering at all resolutions
support for vector graphics (SVGs)
dynamically scaling elements based on the current viewport size
All the image support you would ever need
Want to use some platform-specific texture format (DDS, KTC, ASTC) or an image straight out of Photoshop (PSD)? You can do that.
Want to load your UI textures by yourself? You can do that.
Want to display your in-world camera capture in the UI (e.g. for a 3D player avatar)? You can do that.
Deep Unreal Engine 4 and Unity3D integrations
If you are using the amazing Unreal Engine 4 or Unity3D, installation steps are as easy as 1-2-3. Our plugins for both engines will make you feel
like our tech is a native part of the engine.
Custom components can be attached to any game object in your scene
Full scripting support for Blueprints / C#
A submenu in the editor gives you easy access to all of our features
Support for old and new versions of the both engines alike
We are the fastest UI technology you can find anywhere and we have the data and testimonials to back it up. For example, the UI in the previous bullet runs in under 1 ms on a standard PS4 (not PS4 Pro!).
We are aware our tech doesn’t run in isolation from your game. For best performance, we give you control over all subsystems we can.
You control how the SDK allocates memory, loads resources, creates log files or reads input
Use out-of-the-box renderers for DirectX11, DirectX12, OpenGL, GLES2, GLES3, Metal, console-specific APIs or write your own
Run our parallel code on how many and whichever threads you like - the SDK never spawns threads on its own
We write code so you don't have to and you only need an hour to understand how to use our API.
Setup is as easy 1-2-3
Configure every setting you are interested in
Preserving backwards compatibility is a major goal - we rarely break it and when we do it's thoroughly described
The modular architecture allows you to turn off and on features depending on your needs. Feel free to switch off entire subsystems like video and HTTP support if you aren't going to use them.