#include <CoherentUIComponent.h>
Inheritance diagram for UCoherentUIComponent:Public Member Functions | |
| bool | EnsureMeshData () |
Public Member Functions inherited from UCoherentBaseComponent | |
| UCoherentMediaRequestHandler * | GetMediaRequestHandler () |
| void | Resize (int32 resizeWidth, int32 resizeHeight) |
| void | IssueMouseOnUIQuery (float normX, float normY) |
| bool | HasMouseQueryFinished () |
| void | FetchMouseOnUIQuery () |
| bool | IsMouseOnView () |
| void | SetClickThroughAlphaThreshold (float threshold) |
| float | GetClickThroughAlphaThreshold () const |
| void | SetTargetFramerate (int32 target) |
| int32 | GetTargetFramerate () const |
| bool | IsViewOnDemand () const |
| bool | IsTransparent () const |
| void | Redraw () const |
| void | Load (const FString &path) |
| void | Reload (bool ignoreCache) |
| FString | GetCurentViewPath () const |
| FString | GetLastRequestedPath () const |
| FString | GetLastLoadedPath () const |
| FString | GetLastFailedPath () const |
| UTexture2D * | GetTexture () const |
| UCoherentUIJSEvent * | CreateJSEvent () |
| void | TriggerJSEvent (const FString &name, UCoherentUIJSEvent *eventData) const |
| bool | IsReadyForBindings () const |
| bool | IsReadyForScripting () const |
Additional Inherited Members | |
Public Attributes inherited from UCoherentBaseComponent | |
| FString | URL |
| bool | Transparent |
| bool | SupportClickThrough |
| int32 | MaxFPS |
| bool | ForceSoftwareRendering |
| bool | UseSharedMemory |
| bool | IsOnDemand |
| bool | bReceiveInput |
| FUIReadyForBindingsSignature | ReadyForBindings |
| FUIBindingsReleasedSignature | BindingsReleased |
| FUIFinishLoadSignature | FinishLoad |
| FUIFailLoad | FailLoad |
| FUIOnNavigate | OnNavigate |
| FUIScriptMessage | ScriptMessage |
| FUICursorChanged | CursorChanged |
| FUIJavaScriptMesssage | JavaScriptMessage |
| FUIOnError | ErrorOccured |
| FUIOnJavaScriptEvent | JavaScriptEvent |
| FUIScriptingReady | UIScriptingReady |
| FUIOnViewCreated | UIOnViewCreated |
Component that can be added to actors in the world that have UI textures on them
| bool UCoherentUIComponent::EnsureMeshData | ( | ) |
Ensure that MeshData is loaded