You can train with our Kits, part of Coherent Prysm, which we prepared as examples of best practice.
Yes, and even more than that. We not only have the same workflow but also more features than the ones Scaleform has. Read more about it here.
No, you cannot, but we have a wider variety and richer kits than Cilk.
You can find guides and tutorials in products Documentation, also don’t forget to check our Blog.
Yes, you can! Our visual toolset - Coherent Prysm, comes with a custom plug-in for Adobe® Animate that allows the designers to create the game UI without changing their way of work.
No, you do not. You can use our visual toolset - Coherent Prysm, and keep your workflow independent from the underlying HTML.
Yes. We have the fastest vector renderer on the market.
The licensing is done on a per-project basis where a unique License Key is generated for each project, granting you access to our products.
Coherent Labs SDKs are licensed per project, per platform. If you are interested in obtaining a license or have any further questions, please do not hesitate to contact the Coherent Labs Sales Team at firstname.lastname@example.org or call +1 (800) 943-1784.
Our per-product License is unique and is tied to your License Title. It cannot be transferred or shared as doing so contradicts the terms of the License Agreement. The only exceptions to this are to provide the License Key to members working on the licensed project, as per the terms of the License Agreement.
The Coherent Gameface License is tied to a specific Licensed Title, so it cannot be used to create new titles. It cannot be transferred or shared as doing so contradicts the terms of the License Agreement. If you require to use Coherent Gameface or Coherent Prysm in another project, please contact our sales team.
You can use the same license for launchers, lobbies, etc. as far as they are used only for the specific project that you have a license for.
The Coherent Labs Product Licenses are project-based. They are not individual or “per seat” licenses.
Coherent GT and Hummingbird are the preceding technologies prior to Coherent Gameface. The SDKs are what powers the product and you will be able to use either one when you work with Coherent Gameface. Think of Coherent Gameface as the umbrella term for both technologies that let you make the most of both, depending on your use case.
Supported Platforms are PC (includes Windows, macOS X, Linux), Mobile (Android, iOS), Sony Playstation®4, Sony Playstation®5, Microsoft XBOX One, Microsoft XBOX Series S/X, Nintendo Switch™, and Google Stadia.
Coherent Gameface is pre-integrated with Unreal Engine 4 and Unity 3D and can be integrated with any other custom engine.
The Demo has all the features of the licensed version but shows a small watermark on all screens. You also cannot release a product with the Trial and it will stop working after 30 days.
Depending on the type of DLC. If it is a standalone content that is playable apart from the main game – yes, it would be licensed additionally.
An Update keeps your SDK up to date with small changes and fixes, you can identify it by the number to the right of decimal point, e.g. Version 1.0, Version 1.1, Version 1.2, and so on. An Upgrade refers to new major release being a standalone version of the SDK (1.x -> 2.x).
Our mission at Coherent Labs is to help developers bring their ideas to life more efficiently, that is why we offer Standard support for all licenses for the first year of usage. There are also diverse options of upgrades, Premium support, and multi-project support, suited to your needs, as well as the possibility for an on-site integration.