Enhancement | Enhancement: Improved drag and drop operations(drag to create, move or resize elements) in the editor by 150% |
Fix | Fix: Holding the SHIFT key while resizing adds equal amount of pixels to width and height |
Fix | Fix: Editor is stuck at opening if widget file is not found |
Fix | Fix: Transform origin visual guide disappears on rotate |
Fix | Fix: Published file contains transforms-metadata |
Feature | Feature: Search filters to the Assets library’s search |
Fix | Fix: Published file should reference the work file by name only |
Fix | Fix: Published file don not reference the work file by name |
Fix | Fix: Text alignment/case/decoration and box shadow modes not working |
Fix | Fix: Adding keyframes to shared animation doesn’t update all the elements’ animations |
Fix | Fix: Proper size of mask selection and guides when zooming out |
Fix | Fix: Mask position in not correct when we using snap tool |
Fix | Fix: Undo component creation from/with a font deletes the component and element together |
Fix | Fix: Delayed Filter animation not showing up correctly |
Feature | Feature: Search bar to the assets library |
Feature | Feature: Animated only elements filter to the timeline that when enabled shows only the animated elements |
Feature | Feature: Visual guide for transform origin |
Enhancement | Enhancement: Element’s name is now editable in the animation panel |
Enhancement | Enhancement: Improved multi-selection speed by 50% |
Enhancement | Enhancement: Additional data-binding properties that are now available in the data-binding panel – data-bind-class, data-bind-background-image-url and data-bind-transform2d |
Fix | Fix: Unable to remove mask from element – button is inactive |
Fix | Fix: More than one class hides the widget animation class from timeline |
Fix | Fix: Incorrect position of selection mask when transform origin properties are used |
Fix | Fix: Prevent elements from nesting into components |
Fix | Fix: Editing the Class field doesn’t output the class after saving |
Fix | Fix: Adding border to an element shifts the position of the origin point |
Enhancement | Enhancement: Elements with skew styles are now animatable |
Fix | Fix: Drop shadow filter not saved to file |
Fix | Fix: Cannot copy or paste from input fields (Properties panel) |
Fix | Fix: Custom metadata for filters still present in published files |
Enhancement | Enhancement: Improved performance of the the Assets library up 15x when a large number (more than 1000) of files are present |
Enhancement | Enhancement: Improved the initial starting time of the Editor by 4x |
Fix | Fix: Elements do not get selected when drag-and-dropped from the Assets library |
Enhancement | Enhancement: Improved Transformations – scale options can now be previewed directly in the viewport |
Fix | Fix: Incorrect mask position transform when “%” units are used |
Fix | Fix: Flexbox child primitives have incorrect selection mask |
Fix | Fix: Output code in attribute data-*eventlistener for paths gets changed |
Fix | Fix: Running sample in “wrong” environment can still be saved |
Fix | Fix: Element position not reset after clearing transformations |
Fix | Fix: Multiple undos in a component/widget throw an error |
Fix | Fix: Content before “Coherent Editor Start” comment gets deleted after saving |
Fix | Fix: Numpad ‘.’ is disabled for input fields |
Fix | Fix: Creating two widgets would hide animation divider indicator |
Feature | Feature: Auto clean up unnecessary meta-data in published HTML |
Enhancement | Enhancement: UX – no visible clue if the user sets an ID already used at the scene |
Fix | Fix: Widgets no longer can be animated |
Fix | Fix: Nested elements appear on top of each other on creation |
Fix | Fix: Selecting a css file from the asset library scrolls the pane to the top |
Fix | Fix: Toggling between absolute and relative position requires a second click |
Fix | Fix: Toggling between absolute and relative position requires a second click |
Fix | Fix: No elements displayed in asset manager after scrolling down to the bottom |
Fix | Fix: html file can be opened multiple times if it’s placed in a folder under uiresources |
Fix | Fix: Unable to create a widget from element with blend mode |
Fix | Fix: Creation of elements order |
Fix | Fix: Component’s element still present in mappedWidgets after undo |
Fix | Fix: type error when starting the Coherent Editor |
Fix | Fix: Insert element to the bottom of the hierarchy when nesting |
Feature | Feature: Convert option for existing widgets to GT components |
Fix | Fix: Undo/Redo of widget creation would go through no element step |
Fix | Fix: display inherit save – import doesn’t work properly |
Fix | Fix: Seperated mask-size properties do not work in Hummingbird configuration |
Fix | Fix: Insert element to the bottom of the hierarchy when nesting |
Feature | Feature: Widgets saved as GT Components |
Enhancement | Enhancement: Add box-shadow styles in HB configuration |
Fix | Fix: Animations are not working for element which name is only numbers |
Fix | Fix: Disable nesting of image within another image |
Fix | Fix: Input field – cannot change placeholder |
Fix | Fix: Incorrect output when setting custom MaskSize |
Fix | Fix: style.backgroundImage url code changes on added Event on element |
Fix | Fix: Closing tabs order is incorrect |
Fix | Fix: Error when opening scenes with same name from different folders |
Fix | Fix: Comments visible in widget preview panel |
Feature | Tools: Searchable fonts selection list in Properties panel that provides a stylized preview of imported fonts |
Feature | Assets: Fonts files (.TTF, .OTF) are included in Assets library |
Enhancement | UX: Loader screen is displayed when opening files with information about the selected file |
Fix | Fix: Animation keyframe values for “fontSize : auto” get set to “0auto” |
Fix | Fix: Setting “Mask-size” property to “inherit” causes invalid output code |
Fix | Fix: Undo on delete in animations library is not always executed |
Fix | Fix: Setting width/height to auto – resets to 0 after reopening file |
Fix | Fix: Background color is being applied twice in Preview mode |
Fix | Fix: If two scenes have elements with the same ID, they get renamed |
Fix | Fix: UnityGT – New file default folder is not ‘uiresources’ |
Fix | Fix: Range input – min/max/value/step cannot be changed in the Properties panel |
Fix | Fix: Cannot input negative values inside Geometry Top/Left input fields |
Fix | Fix: Geometry propeties are not always updated on Animation scrub |
Feature | Tools: Blend modes: normal, multiply, screen, overlay, darken, lighten, color-dodge, color-burn, hard-light, soft-light, difference, exclusion, hue, saturation, color, luminosity are now available in GT configuration |
Enhancement | Publishing: Data about the Editor version and target configuration is now saved in the authored files. When openning files in a different configuration then the current one the Editor offers an option to switch itself to the needed configuration |
Fix | Fix: The bottom part of the Properties Panel is inaccessible when multiple windows are expanded |
Fix | Fix: Keyframe icons are not fully rendered when scrolling the timeline |
Fix | Fix: Animation options tooltip is recreated every click |
Fix | Fix: Wrong visualisation order of items inside flexbox elements |
Fix | Fix: Executing Undo/Redo commands on widget creation adds duplicated elements in the animation library |
Enhancement | Shortcut for removing the currently set mask of an image element |
Fix | Fix: Changing the scene aspect ratio doesn’t trigger a file change |
Fix | Fix: Overflow ‘unset’ value is not being applied to an element |
Fix | Fix: Error displayed in debugger when saving scene on close |
Fix | Fix: Duplicating single quotes in JavaScript events |
Fix | Fix: Default background- properties’ values intial initinal are unsupported |
Fix | Fix: Text properties font size needs double click to become editable |
Fix | Fix: Creating a widget from animated elements moves its position |
Fix | Fix: Enabling/disabling Style/Script assets doesn’t trigger a file change |
Fix | Fix: Element’s width and height can be set to negative values |
Fix | Fix: Copied elements are no longer offset from their source element |
Fix | Fix: Widget turns visible when display is set to none |
Fix | Fix: The editor stops responsing when adding text to a responsive image which is a child of a flexbox |
Fix | Fix: Transform keyframes are not properly saved when publishing |
Fix | Fix: Assets library disappears when including external CSS files |
Fix | Fix: Canceling Mask image or Image Url (Browse) deletes the element |
Fix | Fix: Keyframes create/delete/undo operations break on closed lower panel |
Fix | Fix: Including more than one CSS file creates additional link tags |
Feature | Tools: Publish mode that allows a final page to be exported for production. The exported page has no inline styles and uses classes instead for ids which results in a cleaner code and faster performance |
Feature | Tools: New tools available in Hummingbid configuration – mask, background postion and svg images |
Fix | Fix: Adding images to the scene creates elements without source |
Fix | Fix: Using images from folders nestes several levels deep have incorrect path |
Fix | Fix: Double clicking HTML documents in the UE4 content browser opens them automatically in the Coherent Editor |
Fix | Fix: The rotation mode inside of the viewport of the Editor cannot be activated in UE4 |
Feature | Tools: Transform properties scale, translation, skew and rotation per axis are now avaible in the properties panel |
Feature | Backend: The Editor can work with multi-level folder structure |
Enhancement | Performance: Improved timeline scrubbing performance by 60% |
Enhancement | Workspace: Enhanced Assets library scroll behavior |
Enhancement | Workspace: Preserve the positioning of nested elements |
Enhancement | Workspace: Titles loading screen of the Editor with version information |
Fix | Fix: Input values remain unconverted when switched to pt |
Fix | Fix: Code editing save shortcut not working |
Fix | Fix: Element values saved according to timeline marker position |
Fix | Fix: Element IDs “lost” after reopening file |
Fix | Fix: Manual move/resize of element sets too precise values |
Fix | Fix: Scenes are duplicated on creation |
Fix | Fix: CSS styles from external styles.css interfere with Editor styles |
Fix | Fix: Widget mask and position are wrong when created from nested elements |
Fix | Fix: Pasted widgets are added to the animation of the main composition |
Fix | Fix: Included css files are not checked in the assets library |
Fix | Fix: Not updating HTML Hierarchy structure when element is moved |
Fix | Fix: Adding or changing element Events doesn’t trigger a file change |
Fix | Fix: Flickering when clicking inside Event’s Code field |
Fix | Fix: Creating a widget sets its geometry properties too precisely |
Fix | Fix: Adding a widget to the scene sets its top and left properties in px units |
Fix | Fix: It’s possible to paste a widget in another widget |
Fix | Fix: Creating a widget from animated elements moves its position |
Fix | Fix: Adding an animated widget to the scene disregards the position where it’s dropped |
Fix | Fix: Widget background color cannot be set |
Fix | Fix:Flexbox positioning of child elements not working properly |
Feature | Animations: Numeric input field for the current position of the pinhead of the timeline |
Feature | Animations: Auto keyframe generation – keyframes are generated automatically when moving an UI element in the Editor’s viewport |
Feature | Data binding – data binding ids for the next generation of Coherent GT Binding |
Enhancement | Platforms: Improved Hummingbird backend. Input UI primitives in Hummingbird configuration. |
Fix | Fix: Scrub not working for animated webkit-masks |
Fix | Fix:Property input fields not working properly in Standalone version |
Feature | Animations: Full timeline scrubbing. Elements’ states between keyframes are visible when moving the pinhead |
Feature | Tools: Image masks can be applied to UI elements, resized and animated |
Enhancement | Animations: Improved Animations library with search and delete tools |
Enhancement | Workspace: Improved properties panel which keeps its state when selecting different elements |
Fix | Fix: Backward compatibility with in UE4 enivorment not working for keyframes of nested elements |
Fix | Fix: Widget’s animation preview not working in some cases |
Fix | Fix: New file preview animation not working in some cases |
Fix | Fix: Incorrect animation class added to new elements when reopeing the file |
Fix | Fix: Improper scene save operation when running in Hummingbird mode |
Feature | Workspace: Snap to guides – guides that UI elements automatically snap to when moved in close proximity |
Feature | Animations: Animations library – animations can be saved as a CSS class and re-used for different UI elements |
Enhancement | Enhancement: RGB and hex values can be pasted in the color picker panel |
Fix | Fix: Collapsing the animations panel no longer hides expand arrows |
Fix | Fix: Pan tool mouse pointer no longer changes when hovering on UI elements |
Fix | Fix: Undo operation of change widget id works properly now |
Feature | Workspace: Pan tool. A tool which allows you to pan the viewport of the Editor |
Feature | Animations: Timeline keyframe navigation. You can navigate to the next/previous/last/first keyframes on the timeline |
Enhancement | Workspace: Improved zoom options of the viewport of the Editor |
Enhancement | Workspace: Copy and paste – UI elements can be copied and pasted in the scene |
Fix | Fix: Elements are no longer reselected when moving out of the viewport over the Hierarchy panel |
Fix | Fix: Photoshop sliced HTML pages can be properly imported when running the Editor in Hummingbird configuration |
Feature | Assets: Assets library – a library that provides easy access to all the imported assets in the scene – video, image, widgets, scripts, css, etc. |
Feature | Assets: PSD and TGA images files can be imported |
Enhancement | Tools: Enhanced filters panel – box shadow filter and numeric input is available for filters |
Fix | Fix: * selectors in external CSS files can no longer affect the interface of the Editor |
Feature | Animations: New endless animation preview mode of the timeline that allows animation to be played indefinitely |
Feature | Platforms: The Coherent Editor can now run in Hummingbird configuration |
Enhancement | Workspace: Scene properties panel – all scene properties are now accessible in a dedicated panel |
Enhancement | UX – Positioning keyboard shortcuts. UI elements can be moved via keyboard arrow keys |
Enhancement | Widgets: Improved widget creation. Widgets can be created from a single UI Element |
Enhancement | UX: Preferences menu. Editor preferences such as target configuration and assets import can now be set via a dedicated menu |
Enhancement | UX: Undo/redo keyboard shorcuts |
Enhancement | UX: Proportional scaling keyboard shortcuts |
Fix | Fix: Box shadow colour is no longer set to black on reset |
Fix | Fix: Font style and weight are no longer reset to inherit on reopening the HTML |
Fix | Fix: Geometry fields no longer turn to auto after the first play of the animation |
Feature | Responsive images: Images that resize automatically on any screen resolution |
Feature | Live views: Stream the feed from a camera in your game directly in the UI |
Feature | Animations: Animation transitions – different transition timing options can now be selected (linear, ease, ease-in, ease-out, ease-in-out) |
Feature | Data localization ids: Localizations ids for UI elements can be set directly in the Editor |
Feature | Image spritesheets: image atlases can now be used directly in Editor |
Feature | Animations: Animation repeat option – specifies how many times a specific animation should play |
Enhancement | Platforms: Improved Editor integration in Unity 3D – the Coherent Editor can be started directly from the Unity 3D Editor and UI scenes can be saved and edited in the Unity project |
Enhancement | UX: Improved usability of widgets, elements selection, properties and animation panel |
Fix | Fix: Crash when a great number of different widgets are added |
Feature | Live views: Stream the feed from a camera in your game directly in the UI |
Feature | Animations: Visual timeline panel that allows you to add animations and edit their keyframes visually |
Feature | Assets: Direct import from Photoshop sliced HTML pages |
Feature | Workspace: The Editor can now work in Preview mode that shows external CSS styles and animations |
Enhancement | Widgets: Reusable UI prefabs can now be created |
Fix | Fix: Pressing enter key in the events input fields no longer reloads the properties panel |
Feature | Tools: Multi-element select in the Editor’s viewport |
Fix | Fix: Borders no longer move the elements downwards and to the right |
Fix | Fix: In some cases closing a file tab in the editor may lead to ‘blank’ editor |
Feature | Assets: The UI scenes cane be saved as a standard HTML document and previewed in a browser |
Feature | Assets: Video elements can now be imported and added to the scene |
Enhancement | Tools: Improved properties panel -“z-index” and “overflow” properties are now available |
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