Previously we announced the automatic binding of .Net methods for Coherent UI. It greatly simplifies exposing the game to the UI, but
Coherent UI in Planet Annihilation First we would like to show some pre-alpha footage of Planetary Annihilation the devs from Uber Entertainment have put
Here at Coherent Labs, we have a large and cross-platform project. The build system is crucial for a project like
Brackets is a code editor for HTML, CSS and JavaScript that is built in HTML, CSS and JavaScript. That makes it
We are proud to announce the official release of Coherent UI for .Net. With Coherent UI game developers and UI
PImpl is a well known pattern for reducing dependencies in a C++ project. The classic implementation is: It has two
As you already know (Coherent UI announcement) we are developing a large C++ and JavaScript project. We have documentation for