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Using TypeScript with Coherent UI
May 08, 2013 Workflow

Previously we announced the automatic binding of .Net methods for Coherent UI. It greatly simplifies exposing the game to the UI, but

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Announcing our new release – Coherent UI 1.2.1
April 25, 2013 Release

Coherent UI in Planet Annihilation First we would like to show some pre-alpha footage of Planetary Annihilation the devs from Uber Entertainment have put

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Converting a gyp library to premake
January 21, 2013 TechTutorials

Here at Coherent Labs, we have a large and cross-platform project. The build system is crucial for a project like

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Porting Brackets to a new platform
November 08, 2012 TechTutorials

Brackets is a code editor for HTML, CSS and JavaScript that is built in HTML, CSS and JavaScript. That makes it

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Announcing Coherent UI for .Net
November 01, 2012 Release

We are proud to announce the official release of Coherent UI for .Net. With Coherent UI game developers and UI

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A twist on PImpl
October 15, 2012 TechTutorials

PImpl is a well known pattern for reducing dependencies in a C++ project. The classic implementation is:     It has two

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Documenting JavaScript with Doxygen
October 01, 2012 Workflow

As you already know (Coherent UI announcement) we are developing a large C++ and JavaScript project. We have documentation for

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