Previously we announced the automatic binding of .Net methods for Coherent UI. It greatly simplifies exposing the game to the UI, but
Coherent UI in Planet Annihilation First we would like to show some pre-alpha footage of Planetary Annihilation the devs from Uber Entertainment have put
Lately I had to mix C++ and Objective-C pretty heavily (it’s called Objective-C++ apparently). What I usually need is having
In this Unity3D tutorial we’ll show how to compose multiple Coherent UI views simultaneously on the main player camera. Some example scenarios
After our previous showcase of a minigame that opens a door, we’re continuing the series on Unity3D with Coherent UI. This
Today, we’re starting a new series of blog posts with educational purposes. These posts will essentially be short tutorials for
This is just a small update on our demo in CryEngine 3. We added a minimap using OpenLayers giving us all sorts
Here at Coherent Labs, we have a large and cross-platform project. The build system is crucial for a project like
Motivation In our current products we have to deal with very big build projects, some of are divided in more