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Far Cry 3 Review: UI & Gameplay
December 06, 2012 Showcases

Far Cry 3, the long waited role-playing shooter game, has just been released in the US for consoles and PC.

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A high level shader construction syntax – Part III
December 04, 2012 TechTutorials

This article is part of the a series of posts, the first ones can be found here: A high level

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What can Unity 4 and DirectX 11 do together?
December 03, 2012 Workflow

With the new version Unity 4 introduces support for DirectX 11 which can really take your graphics to the next

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Porting Brackets to a new platform
November 08, 2012 TechTutorials

Brackets is a code editor for HTML, CSS and JavaScript that is built in HTML, CSS and JavaScript. That makes it

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Passing a struct from C# to C++ gone wrong
November 05, 2012 TechTutorials

Have you ever tried calling a C# method returning a structure from C++? This is not a common use of interoperability so you

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Announcing Coherent UI for .Net
November 01, 2012 Release

We are proud to announce the official release of Coherent UI for .Net. With Coherent UI game developers and UI

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A high level shader construction syntax – Part II
October 19, 2012 TechTutorials

Enhanced shader syntax As explained in A high level shader construction syntax – Part I the proposed shader syntax is an extension

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A twist on PImpl
October 15, 2012 TechTutorials

PImpl is a well known pattern for reducing dependencies in a C++ project. The classic implementation is:     It has two

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A high level shader construction syntax – Part I
October 11, 2012 TechTutorials

Shader construction A challenge in modern graphics programming is the management of complicated shaders. The huge amount of  materials, lights

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Converting Adobe Photoshop ACV to LUT for color grading
October 08, 2012 Art Tutorials

So, what does this even mean and what’s its purpose? First, ACV is the Adobe Photoshop curves file format, which stores color mapping information.

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