Far Cry 3, the long waited role-playing shooter game, has just been released in the US for consoles and PC.
This article is part of the a series of posts, the first ones can be found here: A high level
With the new version Unity 4 introduces support for DirectX 11 which can really take your graphics to the next
Have you ever tried calling a C# method returning a structure from C++? This is not a common use of interoperability so you
We are proud to announce the official release of Coherent UI for .Net. With Coherent UI game developers and UI
Enhanced shader syntax As explained in A high level shader construction syntax – Part I the proposed shader syntax is an extension
PImpl is a well known pattern for reducing dependencies in a C++ project. The classic implementation is: It has two
Shader construction A challenge in modern graphics programming is the management of complicated shaders. The huge amount of materials, lights
So, what does this even mean and what’s its purpose? First, ACV is the Adobe Photoshop curves file format, which stores color mapping information.