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Head tracking for VR Part 1 – overview
August 14, 2014 Workflow

For the last year or so there’s been a lot going on in theĀ virtual reality (VR) area and enhancing the

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Shared textures support for the WPF control through D3DImage
July 10, 2014 Workflow

This post is just a short preview for a substantial performance improvement in our WPF .NET control with Coherent UI

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Improving the UE4 Input system and Blueprint support!
July 08, 2014 Workflow

Our current input system for Unreal Engine 4 offers a lot of flexibility and we provide the source code for

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What should developers consider when using Chromium Embedded Framework (CEF) in their games?
July 02, 2014 Workflow

Overview The user interface or GUI is one of the most important aspects of any game or application. When Epic

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Adventures with the Mac plugin system in UE4
June 25, 2014 Workflow

As you probably know, Coherent UI supports all the major desktop platforms – Windows, Linux, MacOSX. So, in theory it

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UI Scripting with UE4 Blueprints intro
June 09, 2014 Workflow

Over 83% of the Unreal Engine 4 (UE4) community that we have surveyed last month indicated that developers prefer to

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Feature preview in Coherent UI 2.0: Custom Web Audio playback
June 04, 2014 Workflow

The new Coherent UI 2.0 is right around the corner (coming on June 15th) and it brings some high-profile features

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Review: Building Android Games with OpenGL ES
May 25, 2014 Workflow

A couple of weeks ago I was asked to do a write-upĀ on the Video Course “Building Android Games with OpenGL

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Unreal Engine 4 user interface authoring
April 15, 2014 Workflow

Following Epic Games GDC announcement, the release of an indie-priced version of Unreal Engine 4 along with its source code

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In the Shadow of Saturn Demo – Part I
March 06, 2014 Workflow

With GDC 2014 around the corner we’ve decided to create a game that shows many of the cool features of

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