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Book review: CryENGINE Game Programming with C++, C#, and Lua
February 05, 2014 Workflow

The topic of CryEngine has always created a lot of hype in the game dev community, as numerous AAA games

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Live Game Views with Coherent UI for Unity3D
December 10, 2013 Workflow

In one of our previous posts we teased about working on a new feature for Coherent UI – namely “Live

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Overview of modern volume rendering techniques for games – Part II
November 27, 2013 Workflow

In this blog series I write about some modern volume rendering techniques for real-time applications and why I believe their

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Live game views in Coherent UI
November 22, 2013 Workflow

Coherent UI provides a very easy way to create UI by embedding HTML5 into the game engine. But what about

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Overview of modern volume rendering techniques for games – Part I
October 16, 2013 Workflow

A couple of months ago Sony revealed their upcoming MMO title “EverQuest Next”. What made me really excited about it

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Using TypeScript with Coherent UI
May 08, 2013 Workflow

Previously we announced the automatic binding of .Net methods for Coherent UI. It greatly simplifies exposing the game to the UI, but

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Objective-C++ ARC gotchas
April 16, 2013 Workflow

Lately I had to mix C++ and Objective-C pretty heavily (it’s called Objective-C++ apparently). What I usually need is having

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Dump References VS add-in
January 15, 2013 Workflow

Motivation In our current products we have to deal with very big build projects, some of are divided in more

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What can Unity 4 and DirectX 11 do together?
December 03, 2012 Workflow

With the new version Unity 4 introduces support for DirectX 11 which can really take your graphics to the next

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Documenting JavaScript with Doxygen
October 01, 2012 Workflow

As you already know (Coherent UI announcement) we are developing a large C++ and JavaScript project. We have documentation for

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