Enhanced shader syntax As explained in A high level shader construction syntax – Part I the proposed shader syntax is an extension
Shader construction A challenge in modern graphics programming is the management of complicated shaders. The huge amount of materials, lights
Finally! We, the Coherent Labs team, are very proud to announce our first product – Coherent UI. After a mammoth
Memory management This post is a follow-up on Building a shared memory IPC implementation – Part I. I’d like to discuss
Can you spot an error in this code (compiled with MSVC 2010 SP1 running on Win7; TestDLL is just a
Overview Inter-process communication has become a very wide-spread pattern in many modern applications. The nice sandboxing that a multi-process architecture