This article is part of the a series of posts, the first ones can be found here: A high level
Brackets is a code editor for HTML, CSS and JavaScript that is built in HTML, CSS and JavaScript. That makes it
Have you ever tried calling a C# method returning a structure from C++? This is not a common use of interoperability so you
Enhanced shader syntax As explained in A high level shader construction syntax – Part I the proposed shader syntax is an extension
PImpl is a well known pattern for reducing dependencies in a C++ project. The classic implementation is: It has two
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Developers can ask DirectX 9 not to allow PIX to debug their application by calling D3DPERF_SetOptions(1). I knew that and
Memory management This post is a follow-up on Building a shared memory IPC implementation – Part I. I’d like to discuss
Can you spot an error in this code (compiled with MSVC 2010 SP1 running on Win7; TestDLL is just a