The topic of CryEngine has always created a lot of hype in the game dev community, as numerous AAA games
In one of our previous posts we teased about working on a new feature for Coherent UI – namely “Live
In this blog series I write about some modern volume rendering techniques for real-time applications and why I believe their
Coherent UI provides a very easy way to create UI by embedding HTML5 into the game engine. But what about
A couple of months ago Sony revealed their upcoming MMO title “EverQuest Next”. What made me really excited about it
Previously we announced the automatic binding of .Net methods for Coherent UI. It greatly simplifies exposing the game to the UI, but
Lately I had to mix C++ and Objective-C pretty heavily (it’s called Objective-C++ apparently). What I usually need is having
Motivation In our current products we have to deal with very big build projects, some of are divided in more
With the new version Unity 4 introduces support for DirectX 11 which can really take your graphics to the next
As you already know (Coherent UI announcement) we are developing a large C++ and JavaScript project. We have documentation for