Coherent GT 1.8.6 is here with a ton of new features and improvements! This blog post will highlight the changes
At Coherent Labs, we care about performance and that should be pretty obvious to anyone that has used one of
With GDC 2014 around the corner we’ve decided to create a game that shows many of the cool features of
This article is part of the a series of posts, the first ones can be found here: A high level
Have you ever tried calling a C# method returning a structure from C++? This is not a common use of interoperability so you
PImpl is a well known pattern for reducing dependencies in a C++ project. The classic implementation is: It has two
Shader construction A challenge in modern graphics programming is the management of complicated shaders. The huge amount of materials, lights
As you already know (Coherent UI announcement) we are developing a large C++ and JavaScript project. We have documentation for