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Modular design in game UI
June 07, 2018 Blog, TechTutorials

In this blog post, we will illustrate how to distribute a complex UI in several UI-specific widgets, placed in different .fla files

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How to create motion path animation in Animate
January 17, 2018 Art Tutorials, Blog

The following tutorial will show you how to create animated UI elements along a predefined path in Adobe Animate. The

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Structural Data Binding
October 06, 2017 Workflow

In a previous two-part blog post, we talked about Data Binding Common Game UI. We gave you a preview of

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Data-binding Game UI
Data-Binding Common Game UI – Part II
September 27, 2017 TechTutorials

In the first part of our Data-Binding Common Game UI blog post, we introduced Coherent’s declarative JavaScript data-binding and gave some

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Flexbox
Flexbox, Data-binding and Game design or how we “augmented” the Animate workflow (Part 2)
September 20, 2017 Workflow

In our previous blog post, we explained how the Coherent Exporter enables designers to create complex UI compositions with vector

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Data-Binding Common Game UI – Part I
September 19, 2017 TechTutorials

This two-part blog post gives a short overview of Coherent’s declarative JavaScript data-binding and explains key moments in creating 8

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Flexbox Game UI
Flexbox layout for game UI
September 11, 2017 Art Tutorials

The following blog post will look at what flexbox layout is all about as well as how one can use

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FPS interface kit
Presentation of a complete FPS Interface Kit
July 07, 2017 Showcases

For those of you who are interested in the creation of concept art and interface for video games, we created

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UI SDK
Hummingbird is coming to consoles!
July 03, 2017 Blog, News

Great news! Coherent Labs‘ latest game UI SDK,  Hummingbird, is coming to Sony PlayStation 4, Xbox One and PC (Windows and

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Our new visual tool for UI: Coherent HTML Exporter (Part 1)
June 15, 2017 Blog, News

We are extremely excited to announce that we are expanding our unparalleled Visual

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