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Hummingbird 1.14 released!
October 08, 2018 Blog, Release

Sometimes you need a couple of months to build the next big feature. Other times you get ambitious and want

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Structural Data Binding
October 06, 2017 Workflow

In a previous two-part blog post, we talked about Data Binding Common Game UI. We gave you a preview of

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Data-binding Game UI
Data-Binding Common Game UI – Part II
September 27, 2017 TechTutorials

In the first part of our Data-Binding Common Game UI blog post, we introduced Coherent’s declarative JavaScript data-binding and gave some

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Flexbox
Flexbox, Data-binding and Game design or how we “augmented” the Animate workflow (Part 2)
September 20, 2017 Workflow

In our previous blog post, we explained how the Coherent Exporter enables designers to create complex UI compositions with vector

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Data-Binding Common Game UI – Part I
September 19, 2017 TechTutorials

This two-part blog post gives a short overview of Coherent’s declarative JavaScript data-binding and explains key moments in creating 8

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Flexbox Game UI
Flexbox layout for game UI
September 11, 2017 Art Tutorials

The following blog post will look at what flexbox layout is all about as well as how one can use

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Creating a Healthbar using the Coherent Exporter – Part 2 Data-binding
September 08, 2017 Art Tutorials

This tutorial uses our previous post – Creating a Healthbar (Tutorial) as a starting point and describes in details how to add

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GT 1.14.5 and Hummingbird 1.5
Coherent GT 1.14.5 & Hummingbird 1.5 released!
August 21, 2017 Release

As we mentioned last time, the release of Coherent GT 2.0 is coming soon. The 1.14.5 version, the last major

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How to automate the testing of game UI with Selenium and JS
June 28, 2017 TechTutorials

In this tutorial, we’ll show you how you can use Selenium to automate the testing of game UI.  Selenium is by far the

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data-binding API
Introducing the new data-binding API
August 24, 2016 News

In the last couple of releases, we have been gradually adding features to the Coherent GT binding APIs. We started

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