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ES6
Spread operator, Iterators and Arrow functions in ES6
November 16, 2017 TechTutorials

This is the second installment of our ES6 tutorial series, where we will take a look at the spread operators,

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ES6
ES6 Classes
November 09, 2017 TechTutorials

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Data-binding Game UI
Data-Binding Common Game UI – Part II
September 27, 2017 TechTutorials

In the first part of our Data-Binding Common Game UI blog post, we introduced Coherent’s declarative JavaScript data-binding and gave some

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Data-Binding Common Game UI – Part I
September 19, 2017 TechTutorials

This two-part blog post gives a short overview of Coherent’s declarative JavaScript data-binding and explains key moments in creating 8

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ES6
How to use ES6 standard with Babel.js
August 15, 2017 TechTutorials

In the post “Coherent GT 2.0. is just around the corner,” we introduced you to the new major features of

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How to automate the testing of game UI with Selenium and JS
June 28, 2017 TechTutorials

In this tutorial, we’ll show you how you can use Selenium to automate the testing of game UI.  Selenium is by far the

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Animation easing presets and Live game views in Coherent Editor 1.3.5
April 20, 2016 TechTutorials

Hey guys, Even though it’s been less then two months since the last major release of the Coherent Editor –

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How to mock and test game UI made with Coherent GT in Google Chrome?
July 01, 2015 TechTutorials

One of the neat features of the newly released Coherent GT 1.1 is the support for what we call ‘browser

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Coherent GT Editor Quick Start
June 17, 2015 TechTutorials

Coherent GT User Interface Editor Quick Start The Coherent GT Editor is a powerful WYSIWYG User Interface editor based on

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Coherent GT Binding Tutorial for UE4 Part 1
May 27, 2015 TechTutorials

This binding tutorial will show you how to setup communication between your game and UI. Check out the video tutorial:

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